![]() Perfectly adequate game but I'm struggling to see where the glowing reviews are coming from. But! The game is still an enjoyable unique immersive sim-ish action with a charismatic artstyle and beautiful modern graphics technology (even if not as much as desired). The combat is mostly shooting and it's the normal Bethesda style shooting, resembling Wolfenstein TNO, Fallout 4, Doom, Quake etc (Fallout 4 most of all). The intro and intermissions are very mobile game style: tutorials that force you through menus for long boring times, taunts, rewards etc - I guess the dark age where the lines between mobile and PC blur has finally come. It's much less of an immersive sim than other Arkane games: only few objects are interactive and no skills except for the teleport and double jump can open alternative paths for you. Let alone other characters, whose behaviour is way beyond understanding. There are no proper answers for the key questions or proper motivation for Colt or Juliana. The plot is a disaster, it's nearly non-existent except for the characters' background. Doesn't deserve the performance whine though, it runs very well. It's much less of A quite expectedly failed experiment and nothing more. … ExpandĪ quite expectedly failed experiment and nothing more. And the technical issues definitely did not help. It is a grindy rouge-like shooter where levels are revisited in order to gather more clues and progress the story while you avoid getting reset on the time loop as you grind a resource that you need to improve your character and keep your progression. Deathloop is difficult to describe for someone that never played the game it is not an open world game, a linear game or a sandbox game. In my opinion it was a miss due to the annoying amount of backtracking and grinding required while the player is given a poor sense of progression due to lack of inventory, skills, equipment and level permanence. Unfortunately, it can either be a hit or miss. In my opinion it was a miss due to the annoying amount of backtracking and grinding required while the player is given a poor sense of progression due to lack of inventory, skills, An interesting approach in a Dishonored-like first person/stealth shooter with a unique time loop gameplay with in fact quite an enjoyable and fluid combat. … ExpandĪn interesting approach in a Dishonored-like first person/stealth shooter with a unique time loop gameplay with in fact quite an enjoyable and fluid combat. ![]() Its not the worst game ive ever played, but it does hurt to see Arkane put out such a half-assed product. The UI is really clunky and confusing, the whole infusion system is poorly explained, man, theres just a lot of negative stuff i can say about this game. Sometimes i wish Colt would just shut up. The dialogue is really annoying and cringeworthy in some cases, even more so than Dishonored 2. Everything is super confusing at first, I had no clue what the **** was going on for the first 2~ hours. Its like they finished half of the game and decided it was done and ready to ship for $60. I completed every major goal in the singleplayer in around 15 hours. The marketing made it seem like this would be an experimental, open-ended game with tons of replay value where you can complete the main goal using different methods or routes in every playthrough. Gameplay is fun at first but gets very repetitive very quickly. The story has an interesting premise with really underwhelming execution. Deathloop borrows a lot from the second one. The first Dishonored is 100% my favorite game, but im not so enthusiastic about the second one. It looked a lot like Dishonored in the trailers and Im a huge Dishonored fan so i was super excited. My pc isnt the most advanced in the world so i was fully expecting performance issues and i was pleasantly surprised at the relative lack of them. It looked a lot like Dishonored in the trailers and Im a I didnt have any performance issues like everyone else is talking about, game ran perfectly most of the time minus a few frame drops here and there. I didnt have any performance issues like everyone else is talking about, game ran perfectly most of the time minus a few frame drops here and there. ![]()
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